The same goes with color schemes, I think I can do them, but that's a lot of work, I can try to do upon a request.Īll credit to the original creator, Rocktopus64 from Nexus. I'm not sure about having her helmet always closed, except for the rest or open her helmet when picking up an item, so tell me what you think. The helmet was unified, so it doesn't jump in-between vanilla and the new one during combat sprites, it's always the new one now (Vanilla was bended inwards and had straight edges, and the new one is more roundish-like). The helmet is now closed in idle and walking sprites, so you would see her face during some actions, like healing and the rest, this solves the head size problem. To install Manually, Find the mod on the nexus or another Darkest Dungeon modding site and download the file. To install from the steam workshop, just find the mod on the page you want and then click subscribe. So I've tried to fix those problems, ending up with few solutions. One way is through the steam workshop and the other is the manual installation method. Other minor things, like, again, head size on some sprites, dark spot on the sword in idle frame, etc. I'm trying to make my own mod that I plan to upload later, but for now I need to actually test it. On some sprites (Picking up, Holding Banner, etc.) the helmet was inconsistent (Changing to vanilla one randomly) and waist size varied. For non-workshop mods, dump the mod folder inside your .\DarkestDungeon\mods\ subfolder.The head was too small on idle and walking sprites. I really liked the skin, but there were a few minor problems with it: A slightly altered version of original mod by Rocktopus64 from Nexus. I am still planning to finish my gender-bender experiment, I still need to add a male Arbalist, a female Man-at-arms, and a female Abomination, and a female.
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